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Battle Scenarios

Camp Assault (58 BC)

The following is an adaptation for DBA of Steve Burt's DBM Camp Assault Scenario, published on Ed Allen's De Bellus Homepaginus.

Sometime during the Gallic Wars, Julius Caesar has taken his army off to seek battle, leaving a small force to guard his camp. Unfortunately for him, the perfidious Gauls have decoyed him away with a view to destroying the camp and the troops it contains before he can return, leaving Caesar cut off in enemy territory.

The Gauls have divided their force into two, a larger force of infantry to assault the camp, and a smaller force of cavalry with light troops to delay Caesar's main column.

Caesar has roughly a third of his troops garrisoning the camp, and two-thirds are in the relief column.

The Armies

Marian Roman (#59)

Camp Garrison: 3x 4Bd, 1 x 2Ps
Relief Column: 2x 3Cav, 6x 4Bd (including Roman general)

Gallic (#35)

Assault Force: 1 x 3Cav, 6 x 3 Wb, 1 x 2Ps (including Gallic general)
Delaying Force: 2 x 3 Cav, 2 x 2 Ps

Deployment

The Roman Camp Garrison deploys first anywhere in or adjacent to the Camp.

The Gallic Assault Force deploys next north of the camp and at least 600p from it.

The Gallic Delaying Force deploys next anywhere at least 600p from the edge of the west edge of the table, 600p from the west edge of the Roman camp, and no more than 1400p from the north edge of the Board.

The Roman Relief Column enters on turn one anywhere along the west edge.

The Map (ASCII)


===================North Edge====================
. . . . . h h h . . . h h h f f f f f f h h . . .
. . . # # h h h f . . . h h f f f f f h h . . . .
. . # # # h h f f . . . . h h h h h h h . . . . .
. . # # . . . f f . . . . . h h h h h . . . . . .
. . # . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . f f
. . . . . . . . . . . . . . . . . . . . . . . f f
. . . . . . . . . . . . . . . . . . . . . . . f f
. . . . . . . . . . . . . . . . . . . . . . . f f
. . . . . . . h h . . . . . . . . . . . . . f f f
. . . . . . h h h . . . . . . . . . . . . . f f f
. . . . . . h h h h # # . . . . . . . . . . . . .
. . . . . . . h h h # # . . . . . . . . . . . . .
. . . . . . . h h # # . . . . . . . . . . . . . .
. . . . . . . . # # . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . C C C C . . . . . .
. . . . . . . . . . . . . . . C C C C . . . . . .
. . . . . . . . . . . . . . . C C C C . . . . . .
. . . . . h h . . . . . . . . . . . . . . . . . .
. . . . h h h . . . . . . . . . . . . . . . . . s
. . . h h h h . . . . # # . . . . . . . . . . s .
. . . h h h . . . . . # # . . . . . . . . . s . .
. . . h h h . . . . . . . . . . . . . . . s . . .
===================South Edge====================

Key:    c = Fortified camp
          h = Hill (gentle slope)
          f = Wood (bad going)
          s = Stream
          # = Brush/Rough (bad going)

Note:  Stream does not require die roll to cross, but reduces movement by 50p.

Steven Burt's original ASCII map:

_________________________________________________________________________
|                  \      /  @@     \     \     @@@@@@@   /      __/    |
|        ##         \    /  @@@      \     \__   @@@@@   /      /       |
|      ###           \__/  @@@@@      \       \  @  ____/    __/        |
|      ##                   @@@@@      \_____  \___/        /           |
|                            @@@             \          ___/            |
|                             @@              \        /                |
|                      _                       \______/               @@|
|                    _/ \               Gallic Assault Force        @@@@|
|Roman              /    \                                         @@@@@|
|Relief          Gallic  /                                         @@@  |
|Force          Delaying/    ##                                   @@    |
|                Force# \    ####                                       |
|               / ##### /    ###                                        |
|               \###   /    ###                 ==========              |
|               ##____/                        |          |             |
|                                              |  Camp    |             |
|                                              |          |             |
|                                              |          |             |
|             __                                ==========              |
|            /  \      @@@                                             ~|
|         __/   /   @@@@@              ##                           ~~~ |
|       _/      \__@@@@@              ####                       ~~~    |
|      /        @@@@@@                 ###                    ~~~       |
|     /        @@@@@@@                                    ~~~Stream     |
|____/_______________\_________________________________~~~______________|


Key:  @ = Woods (Bad Going)
          # = Heavy Brush (Bad Going)
          ~ = Stream

Special Rules

The Out of Command PIP modifier does not apply for troops of the same army but in different commands, even though a General is not present in each command. If circumstances permit the seperate commands to join, then the General assumes command of the combined force and the out of command PIP modifer is then activated.

Roman camp troops forced to recoil or flee treat the south edge of the board as their home edge. Romans in the relief column treat the west edge as their home edge. All Gallic troops forced to recoil or flee treat the north edge of the board as their home edge.

However tempting it may be, the Gallic Delaying Force may not abandon their task of blocking the Roman Relief Column to take the short route to the camp. They will not voluntarily turn to face or attack the camp as long as they have Roman relief forces to their front unless/until a Roman camp element enters their rear zone of control or mounts a rear attack.

Victory Conditions:

The Gauls win by capturing the camp before the Garrison can be relieved. Otherwise, regular DBA victory conditions apply.

Notes

This scenario is particularly well-suited for Double DBA using a 3'' by 2'' foot game board. It can also be easily adapted to other periods and historical opponents.


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Last Updated: June 9, 1998

Questions, comments, and feedback are welcome. Sent them to my attention at IamFanaticus@gmail.com.