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Battle Scenarios

The Battle of Fuileach Rathad

The following non-historial scenario matches Pre-Feudal Scots (#111) vs. Vikings (#106a) in a grudge match. Having seen their lands despoiled and their herds seized, the Scots have come to express their displeasure, catching the Vikings in their encampment and perhaps a bit overconfident.

The Armies

No special rules. Players may choose from the lists as given.

The Battle

As fought by the author, the Battle of Fuileach Rathad (Bloody Road) resulted in the first victory of his Pre-Feudal Scots over the VIkings in four tries and was the cause of much rejoicing.

Seeing the Scots had come to call, the Vikings deployed in their heavy line of Blades with a solitary Warband and Psiloi element on their right flank. They came on quickly, confident of victory. The Scots were also in line, with Spear in the center, Warband to each side, and an element of Psiloi and Light Horse on each flank. My initial tactical scheme was to hold in the center and hope that the Warband would fare well, while attempting to get around both flanks and fall on the Viking camp. Unfortunately, the Viking commander took the precaution of holding one Blade element back in reserve against that eventuality.

Having failed in a head-to-head clash of lines in previous encounters with the Vikings, I decided on the fly to try something completely different. With a prayer to the PIP gods, I redeployed my Scots Warband and Spear two elements deep for support. The last element slipped into place just as the lines came to grips.

The Viking commander was pressing forward as fast as his PIPs would let him on the left, but inexplicably allowed his right wing to pause on the ridge to watch the meanderings of my left wing Light Horse and Psiloi. As his left pressed forward across the road, a gap opened between the two wings in the center. The gap inself was inconsequential; however, low PIP die prevented the right wing from entering the fray in a timely fashion and saved my line from some costly overlaps that would have undoubtedly changed the outcome of the game.

Once the two main lines came to grips, my Scots were able to poke first one and then another hole in the Viking battle line thanks to Warband's quick-kill capability versus Blades coupled with the support bonuses and good die rolls. To keep the Blades occupied and off the flank of my rightmost Warband element, I send a Light Horse element in a frontal attack against the superior Viking Blades with the support of my Psiloi, who were able to move through the woods and fall on the Blades flank. Good die forced a recoil resulting in the death of the Blades element due to the presence of my Psiloi on the flank. Three down, one to go in but two turns of combat. I was quite anxious with the realization that victory was possible.

Regrouping, the Vikings counter-attacked in the center, but luck had deserted them. The right most Viking Blade had turned ninety degrees to face a Scots Warband element the previous turn. The next bound, that Blade element counterattacked but was forced to recoil into the rear of his own battle line. Still confidence, the Viking commander attacked the opposing Scots Spear despite the confusion in his rear. Even with overlap bonuses, his rightmost Blade rolled poorly and was forced to recoil. Recoiling into the flank of the friendly Blade element in its rear, it was destroyed. Thus, did my Scots finally prevail, with nary a lost element.

As the battle raged on the right along the road, my lone left wing Psiloi faced the Viking's lone right wing Psiloi in the woods along the left board edge. Neither of us had the PIPs to bring them to grips and so they spent the entire battle peeking at each other from the cover of the trees along opposite sides of the road.

In retrospect, my Scots victory was greatly aided by the Viking commander's overconfidence and miscalculation in allowing his army to split into two groups at the same time that my line was contracting, thus exposing my flanks. However, the effectiveness of the supported Scots Warbands versus Blades was greatly encouraging and my supported Spear was able to hold its ground without loses.

Deployment

Scots deploy and move first.

Game Map (ASCII)


==============Viking Baseline====================
. . . . . . . . . . . . . . . . . . . . f f f f f
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. . . . h h h h h h . . . . . . . . . . . . . . .
. . . h h h h h h h h . . . . . . . . . . . . . .
. . . . h h h h h h . . . . . . . . . . . . . . .
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f f . . . . . . . . . . . . . . . . . . . . . . .
f f . . . . . . . . . . . . . . . . . . . . . . .
f f f . . . . . . . . . . . . . . . . . . . . . .
# # # # # # # # # # # # # # # # # # # # # # # # #
f f f . . . . . . . . . . . . . . . . . . . . . f
f f . . . . . . . . . . . . . . . . . . . . . f f
f f . . . . . . . . . . . . . . . . . . . . f f f
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. . . . . . . . . . . . . . . . . . h h . . f f f
. . . . h h h . . . . . . . . . . . h h . . f f f
. . . . h h h . . . . . . . . . . . . . . . f f f
. . . . h h h . . . . . . . . . . . . . . . f f f
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=========Pre-Feudal Scots Baseline===============

SCALE: The distance between each dot/letter is one inch.

TERRAIN KEY:

.=Good Going (Good Going)
#=Road
f=Light Wood (Bad Going)


Terrain Notes

All hills have gentle slopes. Light woods are bad going.

Special Rules

None.

Victory Conditions

Use the normal DBA victory conditions.


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Last Updated: June 5, 1998

Questions, comments, and feedback are welcome. Sent them to my attention at IamFanaticus@gmail.com.