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Battle Scenarios

Race for the Grainary

It is 58 BC, and the legions of Julius Caesar are dispersed throughout northern Gaul suppressing local rebellious tribes. The Gallic Nervosi have been somewhat edgy of late and have mobilized under their chieftain Irrationax to resist the approach of a Roman column under the Legatus Titus Fistius, who has allowed his legionaries to lay their heavy hands upon the lands of the neighboring tribes. The Nervosi are anxious to secure their winter grain supplies. Blissfully ignorant of the gathering storm, Fistius decides to make a preemptive strike by seizing the tribes' grainary at Hillum Fortensus. Neither side is aware of the other dispositions, but both have unknowningly selected the same objective (i.e., the grainary) albeit for different purposes.

This is an attempt at a "meeting engagement" scenario. True meeting engagements (i.e. enemy forces blundering into each other in line of march) are admittedly rare in an ancient/medieval setting, but can make for an interesting game nonetheless.

The Armies

Legio XIII Heroicus and auxiliaries (Marian Roman #59), commanded by Titus Fistius

The Nervosi (Gallic #35), commanded by Irrationax

Deployment

Both armies initially start off board formed in march column. The Nervosi will enter at the west road end. The Romans will enter at the southern road end.

Armies must must remain in column formation for one complete movement bound or until fully deployed on the board. Both the Roman and Gallic player can detach 1 or 2 elements of Cavalry from their march columns to operate as independent elements (i.e. scouts).

The Map (ASCII)


============Player A Baseline====================
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. f f f . . . . . . . . . . . . . h h h . . . . .
f f f f f . . . . . . . . . . . h # # # h . . . .
f f f f f . . . . . . . . . . . h # # # h . . . .
. f f f . . . . . . . . . . . . r h h h . . . . .
. . . . . . . . . . . . . . . r . . . . . . . . .
. . . . . . . . . . . . . . r . . . . . . . . . .
r r r r r r r r r r r r r r . . . . . . . . . . .
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. . . . . . . . . . . . . r . . . . . . . . . . .
. . . . . . . . . . . . . r . . . . . . . . . . .
. . f f f f f f . . . . . r . . . . . . . . . . .
. . f f f f f f f . . . . r . . . . f f f . . . .
. f f f f f f f f . . . . r . . . f f f f f . . .
. f f f f f f f . . . . . r . . . f f f f f . . .
. f f f f f f . . . . . . r . . . . f f f . . . .
. . f f f f . . . . . . r . . . . . . . . . . . .
. . . . . . . . . . . r . . . . . . . . . . . . .
. . . . . . . . . . r . . . . . . . . . . . . . .
. . . . . . . . . r . . . . . . . . . . . . . . .
===========Player B Baseline=====================

Key:      h = Hill (gentle slopes)
          # = Built Up Area (Hillum Fortensus)
          f = Wood (bad going)
          r = Road

Special Rules

Neither army carries a camp onto the field; however, the built up area constituting Hillem Fortensus is treated as a Gallic camp for defensive purposes and victory conditions. An element of Gallic "camp followers" can be deployed in the Hillem Fortensus at the beginning of the game to defend the grainary. Having no camp, the Romans are not allowed to use camp followers.

This scenario provides a good opportunity to playtest DBA 1.2's rule for second/subsequent moves by columns on roads.

Victory Conditions:

Normal DBA victory conditions apply.

Notes

Although conceived by the author as a Roman vs. Gallic battle, this scenario can be easily adapted to other armies and other periods.


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Last Updated: August 10, 1999

Questions, comments, and feedback are welcome. Sent them to my attention at IamFanaticus@gmail.com.