DBA Resource Page

Battle Scenarios

Hide and Seek

By Steven Goode

This scenario can be played with any pair of armies. Each player rolls 1D6, with the highest result taking the role of Player A. Player A's army is in possession of a valuable treasure (e.g., Excalibur, the Holy Crown of St. Stephen of Hungary, a piece of the True Cross, an exceptionally large keg of beer, etc), which must be protected at all costs. This object is coveted by both sides. Perhaps A has stolen it, and must now face its irate owners. Perhaps A owns it legitimately and is trying to evacuate the treasure so it does not fall into the hands of barbarians such as B. You can develop a rationale that best suits the armies you are employing.

Prior to deployment, Player A will "hide" the treasure by secretly assigning it to one of the elements in his army. To avoid potential disputes, the location of the treasure should be recorded in writing, perhaps on the underside of the base of the designated element.

Players then deploy normally, but play subject to the following revised victory conditions:

  1. If A gets the treasure-carrying unit to B's baseline, A wins.

  2. If B destroys the treasure-carrier in combat (ranged or close), B wins.

  3. If the treasure-carrier recoils off-board, both players lose.

  4. If either player kills the enemy general and neither (1), (2), or (3) have happened, the side with a live general wins.

  5. If both sides snuff out each other's generals in the same bound and neither (1), (2), or (3) have happened, both sides lose.

All other DBA rules apply.

This scenario allows for lots of mental games - is the treasure with the Light Horse who is obviously headed for my baseline? Or is that only a feint - perhaps that Pike block is guarding the booze? And so on.


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Last Updated: Oct. 20, 1998

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