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Battle Scenarios

Battle Royale (c. 440 AD)

This one is just for fun. This four player free-for-all is set in south west France circa 440 AD. It centers on the fortified villa of Johannes Castius, a rich land-owner and client of Rome. It is a time when roving bands of barbarian raiders and disposed brigands (or bacundae) have driven most small farmers to seek the protection of such men as Castius, who provide a safe haven but also impose crushing taxes and confiscate the land of those who fail to pay.

In this scenario, three large raiding parties of Visigoths, Alans, and Saxons in pursuit of spoils happen to arrive in the vacinity of Castius' estate at the same time. Moreover, a small Roman field army, responding to pleas for help, has managed to arrive in the nick of time. The four armies eye each other nervously as the game begins.

The Armies

Alan (#74) (commanded by Sangibarbus)

Patrician Roman (#81) (commanded by Ostirus)

Early Saxon (#75a) (commanded by Gundar)

Later Visigothic (#80) (commanded by Theodoric)

Deployment

Play on a 36 inch by 36 inch board.

Alans deploy on the eastern board edge. Romans on the southern edge. Saxons on the northern edge and Visigoths on the western edge.

Romans may deploy up to 1/2 their strength (foot only) in Castius' fortified villa or on the surrounding hill top representing Castius' garrison.

Each player rolls 1D6. Deploy from lowest to highest. Deployment must be within a 24 inch zone centered on the middle of each players respective base line (i.e. no deployment within 6 inches of each flank edge.

Once troops are deployed, commense play starting with highest die. Each turn thereafter, each player must roll 1D6 for initiative (high die gets first bound, etc.)

The Map (ASCII)


=============================North Edge==================================
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. . . . . . . . f f . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . f f f f . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . f f f f . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . f f . . . . . . . . . . . . . . . . . . . . f f f f . . .
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r . . . . . . . . . . . . . . . . . . . . . . . . . . . f f f f . . . . .
. r . . . . . . . . . . . . . . . . . . . . . . . . . . f f f f . . . . .
. . r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . r . . . . . . . s s s s s s s . . . . . . . . . . . . . . .
. . . . . . . . r . . . . . s . . . . . . . s . . . . . . . . . . . . .
. . . . . . . . . r . . . . s . v v v v v . . s . . . . . . . . . . . . .
. . . . . . . . . . r r r . s . v v v v v . . s . . . . . . . . . . . . .
. . . . . . . . . . . . . r s . v v v v v . s s r r r . . . . . . . . . .
. . . . . . . . . . . . . . r s v v v v v s r r . . . r . . . . . . . . .
. . . . . . . . . . . . . . . r r r r r r r . . . . . . r . . . . . . . .
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. . . . . . h h . . . . . . . . . . . . . . . . . . . . . . . r . . . . .
. . . . . h h h h . . . . . . . . . . . . . . . . . . . . . . . r . . . .
. . . . . h h h h . . . . . . . . . . . . . . . . . h h . . . . . r . . .
. . . . . . h h . . . . . . . . . . . . . . . . . h h h h . . . . . r . .
. . . . . . . . . . . . . . . . . . . . . . . . . h h h h . . . . . . r .
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f f . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
f f f . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
f f f f . . . . . . . . . . . . . b b b b . . . . . . . . . . . . . . . .
f f f f . . . . . . . . . . . . . b b b b . . . . . . . . . . . . . . . .
================================South Edge===============================

Key:      v = Fortified Villa of Johannes Castius
          b = Built Up Area (village)
          f = Wood (bad going)
          h = Hill
          s = Slope (gentle)
          r = River
          # = Brush/Rough (bad going)


Special Rules

Game lasts 12 turns (i.e. nightfall).

Any army which loses its commander in chief must immediately cease attacks and begin to retire to their board edge. Otherwise, element and camp losses are ignored for morale/victory purposes.

Players may form informal alliances/treaties. Time should be allowed each turn for negotiations.

Castius' fortified villa should be treated like a camp (i.e. +1 to defenders and no flanks or overlap attacks), but should also be considered to be bad going for defenders and attackers.

Optional Rule for Bacundae: Local bacundae (2 x Aux) may ally themselves with any raider (Alan, Saxon, Visigoth) for purposes of pillaging Castius' villa. To gain bacundae allies, players must sacrifice 1 victory point earned and roll 1D6. On a result of 1 or 2, the bacundae will appear and may be deployed anywhere behind and within 6 inches of that player's General. If that player attempts to raid/pillage the local village (as opposed to Castius' villa), the bacundae will desert, moving to join the defender (if there is one) or leaving the board by the nearest edge. Once the bacundae have appeared, no further checks are allowed.

Victory Conditions:

Victory is determined by points, as follows

10 points for pillaging of fortified villa (except Romans)

10 points for preventing capture of villa (Romans only)

3 points for pillaging of village (except Romans)

3 points for preventing capture of village (Romans only)

+1 point per enemy element killed

-1 point per element lost (including allied bacundae)

-5 points for losing camp

Villa must be held at night fall (i.e. turn 12) in order to claim pillage points. If more than one raider is in the villa at night fall, pillage points are split proportational to the number of elements each has within the villa.

The local village can be captured at any time, but can only be pillaged once to earn points.

Notes

This scenario is liberally adapted for DBA from the "Warlords and Rebels" scenario in Simon MacDowell's Wargaming in History: Romans, Goths & Huns (Sterling).


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Last Updated: August 2, 1998

Questions, comments, and feedback are welcome. Sent them to my attention at IamFanaticus@gmail.com.