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Battle of Wadi Gebril

And Pharoah summoned Amon-Ruethaday, first among his generals, and bid him "Take Pharoah's war chariots and my army and go forth into the lands of the Midianites, and show them Pharoah's displeasure. Drive them from our borders, burn their dwellings, kill their men, take their women as slaves, and chastize them unto their last extremity, for they are a thorn in the sandal of Egypt that must be removed. You must not fail Pharoah."

And this was a command that filled Amon-Ruethaday with great and mixed emotion. To win a great victory for the Pharoah would mean great reward. He would live like a prince among men. To fail would likely mean a dagger in his gut or an ax-blade across his neck, as an example to others who serve Pharoah.

And so the resolute Amon-Reuthaday rode forth at the head of mighty host east across the Sinai and into the land of the Midianites. The nomadic warriors led by the war chieftain Ashar Al-Fab E'an frustrated any hope for a quick and decisive battle, choosing instead to melt away at the Egyptian approach. Deeper and deeper into the dry waste Amon-Reuthaday marched, his army like a giant gilded snake slithering across the rocks and sand. From time to time,the Midianites would array themselves on the distant hills as if to offer battle, only to disappear like a mirage when Amon-Reuthaday deployed his army. At night, quick hit and run attacks and ambushes of unwary foragers kept the Egyptian camps in a state of nervious tension.

Soon the Egyptians found their supplies running low, especially water and grain for their animals. Beat down by the sun and lack of water, men began to fall in the ranks and animals in their harness. They had penetrated so far into the land of the Midianites that there was no hope of resupply from home. The only hope lay in pushing ahead to Wadi-Gebril, where deep cisterns had been cut into the dry river bed to collect the last good water to be found before the great waste. Here the Midianites must make a stand or flee into the deep desert, where their herds, as well as the youngest and oldest among them must surely perish under the blazing sun. Only by threatening Wadi-Gibril could Amon-Ruethaday force the Midianites to give battle, and only by seizing the wadi could the Egyptian commander hope to save his army and claim his victory. Whereas Ashar Al-Fab E'an knew that the Midianite herds and his people would not survive long a forced exile into the great desert. Thus the stage was set for a great and desperate battle.

The Armies

The New Kingdom Egyptian (#11) commanded by Amon-Ruethaday

Midianite Arabs (#5), commanded by Ashar Al-Fab E'an.

Deployment

The Midianite Arabs deploy first. The Egyptian player deploys second and then moves.

The Battle Map (ASCII)


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      . . . s s s . . . . . . # # # . . . s s s s . . . <- Ambush Zone
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      s s s . . . w w w w w w w w . . . . . . . s s s .
      . . . . . . w w w w w w w w . . . . . . . . s s s
      =============Midianite Baseline==================

                
SCALE: The space between each dot/letter is one inch.

TERRAIN KEY:

.=Good Going (Good Going)
#=Rough/Broken Ground (Bad Going)
s=Hills/Dunes (Treat as Gentle Hills, Good Going)
w=Wadi Gibril (treat as built-up-area)

Special Rules

The Egyptian army will suffer a collective -1 to close combat and distance shooting after every 15 turns and/or every loss of 3 elements. Negative modifiers are cumulative and reflect the effects of the heat, lack of water and food, and battle losses on the will of the Egyptians to fight.

The Midianite player suffers a collective -1 to close combat for every 3 elements lost. Midianite defenders in the Wadi-Gibril enjoy a +1 to close combat as if deployed in a camp and may also deploy an element of camp followers in the Wadi.

As an optional rule, if agreed to by both players, Midianites may use the variant Ambush rules. Up to 4 elements can be deployed secretly in ambush behind one of the concealing features anywhere in the regular deployment area or marked ambush zone.

Victory Conditions

In lieu of the DBA victory conditions, the game outcome is determined by control of the Wadi-Gibril. The Eyptian player wins by placing three elements simultaneously within the Wadi for one full turn. Possession of the Wadi in force will break the morale of the Midianites who will flee into the desert. The Midianite player wins by denying the Egyptians access to the Wadi and wearing down their ability to fight effectively. The battle continues until the Wadi is captured or the Egyptian army capitulates or is destroyed.


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Last Update: Jan 2, 1999

Comments, questions, and suggestions are welcome. Send them to Chris Brantley at IamFanaticus@gmail.com.