DB World War 2
By Boyd Bruce
The following is a conversion table for players of DBM. This is a free
conversion interpretation of a war based on WRG's DBM, and is not associated with WRG or Phil Barker in any way. Also, it is not meant to be an official set of rules or guidelines binding WRG to any course. Above all it is FREE.
The basic guidelines of the following conversions are:
- An element is equivelent to a company sized unit.
- Sp, Pk, Wb, & Exp are non-factors.
- Weapon ranges for infantry and armor are equal to thier movement factors.
- Bw, Art, & Wwg are as in DBM for shooting range unless in specified
- Lh(I) & (O) can not initiate combat contact (jeeps and trucks), and they
have no inherent firepower or shooting distance.
- Players should feel free to add to the lists below. These lists are ment
at a guide to interpretation and not a complete listing.
- Major nations listed serve for the smaller divisions as well--i.e.
British = Commonwealth.
- For 6mm and 15mm, use DBM 15mm scaling.
- Some regions rather than nations are used & some nations rather than
vehicles are use. The reasoning is that there was little real difference in the quality of the larger to justify division into the smaller unit of discrimination.
||Large fireteam companies with either heavy weapons platoons, integrated antitank units, or massive numbers of infantry. Much of their attacking strength lies in heavy machineguns, bazookas, etc.
||Russian Guards, Chinese infantry, Japanese Marines, Turkish Infantry
||US engineers, German engineers, British Guards & Marines.
||Waffen SS, US Marines.
||Amerian and German regular infantry, and Finish army units.
||Regular infantry companies with only light crew served weapons.|
||Regular Russian Infantry, Austrian Infantry, Dutch, Bulgarian.
||Regular British, Dutch, Belgian, French, Italian, and Balkan infantry.
||All Paratroopers, Ranger companies
||Irregulars and platoon sized units. Some have specific functions, while most are simply unformed infantry. They are armed with only personal weapons.
||Poorly armed and untrained troops such as Berbers, Algerians, and the like.|
||Most any partisan bands.
||Sniper teams, commandos.
||Anti-tank teams armed with AT rifles, Panzerfaust, bazooka,
||Direct fire and close support crew served weapons. They can not fire over friendly troops unless on higher ground and the intevening element is closer to the Bw than the target but not within 1 elementıs width.
||88mm mortar, Infantry howitzers (57mm and smaller)
||4.2² mortars, Infantry howitzers larger than 57mm
||75 & 76mm antitank weapons
||Indirect fire and large less mobile close support weapons. All
Artillery ranges are doubled that of DBM if used in indirect fire missions. To indirect fire, the artillery must have an element (not Art or Ps or Kn) within the same command with a target in sight and within range of the artillery. All artillery fire in the enemyıs turn.
||Light guns under 70mm
||75mm to 105mm, and rocket launchers
||Over 105mm & German Pak88.
||Mines; they have no range. They are not placed on table and treated as ambush once an enemy element hits them.
||Unarmored vehicles. Unlike DBM, Lh can carry other elements. Some can fight, but some are strictly tranports.
||Jeeps light trucks. They can carry only 1 EE of Ax or Ps, or they can tow Bw and (I) and (O) Art. They can not initiate combat contact.
||Trucks and lorrys. They can carry 1 EE of Bd, Ax, or Ps. They can tow
any Art or Bw. They can not initiate combat contact.
||Armored cars & halftracks. They can carry 1 EE of Ps. They can tow
only (I) or (O) Art and Bw (S). They can initiate combat contact.
||Jeeps and Light vehicles armed for combat. These can not carry troops or tow guns, but they can
||Light to medium tanks. They are typical early year tanks. 3 EE of tanks can carry 1EE of Ax.
||38(t), Mk I, M3, Japanese tanks, Italian tanks, Vickers, all early
||Mk II, M5 Stuart, Heavy Japanese tanks, Renault
||Mk III & IV (short barrel version), Lee and Grant tanks, Crusader.
||Medium to heavy tanks. They are later and better tanks. 3 EE of Kn can carry 1 EE of any infantry.
||Matilda, Churchhill, Hetzer, Strumgeshutz III & IV
||Sherman, M2, Mk IV (long barrel version), T-34,
||Panther, Tiger, Firefly Sherman, JagPanther & Jagtiger.
||SP guns. They can act as Art or Bw. They can not carry infantry.
||Ships and landing craft.
||Landing craft and rowed boats
||LST, E-boats, patrol craft
||Large patrol craft such as destroyers.
||This is a special type of weapon needed by WW2. It is the large organic support mechanism such as air support or offshore bombardment. It is as Wwg(S), but is has not defined range limit. However, it must be called for just as indirect Art; in addition, once the target is announced, 1d6 must be rolled to determine accuacy of the strike. A 1 is a hit on the target and any element (friendly or not) within one element width of the target element also must do the combat rolls as if struck with the hit. If any other number is rolled (from the target elementıs perspective):
2 = target hit is 6² to front of target element.
3 = target hit is 6² to right of target element.
4 = target hit is 6² to rear of target element.
5 = target hit is 6² to right of target element.
6 = fire mission or support flight aborted.
[Note: This is reproduced with formatting changes from the version posted by Ed Allen at http://tetrad.stanford.edu/var/DBWW2.html.]
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Updated: January 10, 2000
Questions, comments and suggestions are welcome and can be sent to Chris Brantley at IamFanaticus@gmail.com.