Terrain Adjustment System
By David Kuijt
> Rules Variants > Resources > Fanaticus
In DBA tournaments, it is not uncommon to see highly symmetrical terrain
placements (e.g. the Box, the X, etc.) designed to maximize the Defender's
terrain advantages regardless of what home board edge is rolled. The real
issue in preventing such terrain deployments is giving the defender perfect
control of terrain position and shape. In a perfect world it would be nice to
have imperfect defender positioning. What is needed is a system that is
DBA-simple. Here is my suggestion:
Defender positions all terrain as currently.
Attacker rolls 1d6 for each terrain piece. On a "1" he may shift that piece
up to 100p in any direction he chooses, or spin it up to 45 degrees on its
center (not both -- just one choice). Each piece must be rolled for and
repositioned (or not) before moving to another piece.
Fast and simple -- but would reduce symmetric terrain (a terrain with
four area terrain pieces would have something moved or rotated about 50% of the
If the table has less than the maximum number of terrain pieces, the
Attacker rolls once more, and on a 1-2 he may place one additional area
terrain piece of no more than 2 BW by 2 BW size. If the Attacker chooses to
place such a piece, the Defender has the same chance to move it (roll a 1 on
If additional terrain is added, it must be of a legal type and within the
total number for that type allowed.
- No adjustments allowed for rivers, waterways or roads.
- After all adjustments, roll for board edge as normal
See discussion and variations on this proposed terrain adjustment system in
the Fanaticus Forum.
> Top of Page > Rules Variants > Resources > Fanaticus
18 August 2015
Questions, comments, suggestions welcome.
Send them to Chris Brantley at IamFanaticus@gmail.com.