One aspect of DBA that can lead to ahistorical play is the fact that commanders know the enemy will break upon the fourth element lost. I had a little idea for introducing some unpredictability here. The usual victory conditions are ignored. You'll need one standard card deck (remove the jokers).
An army that has cards totaling eight or more morale hits at the end of any bound is defeated.
Should both be defeated in the same bound, the player with the lower morale hits count is the victor.
Should both be defeated in the same bound, and they have equal numbers of
morale hits, the battle continues until the
end of the next bound where hit counts are unequal.
Last Updated: 4 August 2009
Questions, comments, suggestions welcome.