DBA Resources

Variant Rules

Overlapping Terrain

In DBA 2.0, area terrain features are described as generic types, such as hills, woods, or rough, each of which offers certain features and effects on the game. No provision, however, is made for terrain which can combine the characteristics of two or more terrain types, and which are common in the real world (e.g. wooded hills, hills with both steep and gentle slopes, etc.). In fact, DBA 2.0 prohibits overlapping these types of terrain by virtue of the rule requiring a one element wide gap between each area terrain feature.

This variant rule provides for overlapping certain terrain types in order to create "combination" terrain. Each combined feature counts against the total number of available area terrain features (i.e., a wooded hill counts as two terrain pieces). The permitted combinations and their effects are as follows:

  • Steep Hills with Woods/Rough -- Players with both steep hills and woods or rough on their list of compulsory or optional terrain features may overlap the two features in whole or in part. The area of overlap is impassable to all mounted. In the overlap area, foot move as in bad going and engage in close combat at -3, except for Auxilia (who engage at -1) and Psiloi (who fight normally). Combination hills continue to provide an up-slope advantage for the defender.

  • Gentle Hills With Woods/Rough -- Players with both gentle hills and woods or rough on their list of compulsory or optional terrain features may overlap the two features in whole or in part. The area of overlap combines the normal terrain effects of both terrain types, with troops fighting as if in bad going and the hill providing an up-slope advantage to the defender.

  • Rough Woods -- Players with both woods and rough on their list of compulsory or optional terrain features may overlap the two features in whole or in part. Rough woods are impassable to all mounted. Foot move as in bad going and engage in close combat at -3, except for Auxilia (who engage at -1) and Psiloi (who fight normally).

  • Wooded Marsh -- Players with both woods and marsh on their list of compulsory or optional terrain features may overlap the two features in whole or in part. Wooded marsh acts as normal bad going and has the effect of woods on command and control.

  • Variable Hills -- Players with both steep and gentle hills on their list of compulsory or optional terrain features may overlap the two features in whole or in part. A combination hill should be depicted so as to clearly distinquish the areas of steep from gentle slope, and each area has its normal effect. It is possible to combine the two features into one area feature, where one slope is steep and the opposite slope is gentle, etc.

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Last Updated: June 22, 2002

Variant developed by Chris Brantley. Comments, suggested additions, and/or critiques welcome. Direct them to IamFanaticus@gmail.com.