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Unofficial Rules Variants

Flank Marches

Either commander-in-chief may elect to send up to 1/3 of an army (4 elements) on a flank march off board. The flank edge and the turn on which the flanking command is expected to arrive should be recorded secretly in writing, during the initial deployment.

Movement of the flank command requires one pip per turn. Subtract one from the initiative roll of the commander conducting a flank march at the beginning of each bound. This is a mandatory deduction; players may not elect to delay their flank marches in order to conserve pips.

Troops designated for a flank march are not deployed on the table, but are held in reserve until their specified time of arrival. The specified turn of arrival may be turn six or any later turn, but not earlier. If the flanking command is comprised entirely of cavalry, it may be designated for arrival as early as turn five.

When the specified turn of arrival is reached, the commanding general roll 1d6 to determine whether the flank march arrives as planned:

If the flanking command fails to make its arrival, the same check should be made each successive turn until the flank command successfully makes its appearance.

One initiative pip is required to deploy each flank element or group of elements. Commands entering the gaming board via flank march deploy anywhere within a 6 inch radius of the midpoint of the flank edge, except within the zone of control or in the rear of any enemy element. No close combat may result as a consequence of deployment.

If a flanking element(s) is unable to deploy as specified, its arrival will be delayed until conditions permit their deployment. Alternatively, a Commander may elect to countermarch his flank command, which will return to the nearest friendly base edge after a number of turns equal to the total required to reach the flank. A countermarching flank command continues to utilize one pip per bound of movement.

If the opposing commanders-in-chief have both designated a flank march by the same flank, then the command which arrives first will deploy normally. The opposing flank command will counter-march, arriving at the nearest friendly base edge after a number of turns equal to the total required to reach the flank. This rule is adopted rather than fighting secondary battles between flanking forces who may meet off-board.



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Last Updated: Oct. 4, 1998

Comments and suggestions welcome. Send them to Chris Brantley, c.brantley@ieee.org.