DBA Resource Page

Unofficial Rules Variants

Khazar Mounted Drill Team (KMDT) Maneuver

The Khazar Mounted Drill Team (KMDT) maneuver has been sanctioned for DBM by Phil Barker and is offered here as a variant for DBA. In the KMDT, a column deploys into line by having its lead element wheel up to 90 degrees left or right and then each subsequent element filling in to the left or right of the lead element by moving up to its maximum move allowance. This manever only requires one pip and all elements are considered to be in a group as long as they are remain touching. The KMDT cannot begin or end within 200P of any enemy element. If you feel that KMDT is historically appropriate, but that the one pip cost is too generous, then you can substitute an alternative pip requirement, such as two pips, or one pip per three elements.

Here are two good visual representation of the KMDT maneuver at the Nunnawading Wargames Association's page on Forming a Line From Column.

The following excerpt from John Shirley's semi-official DBM Rules Explanations on the KMDT maneuver in DBM is provided for reference:

The KMDT, where the front element of a column wheels 90 or at some other angle forming a "bent" or "kinked" column in one move and the rest of the column then goes from front to flank in a second move, is legal. The correct way to do the KMDT:

1st Stage: This will cost 1 or 2 PIPs depending on the element types in the column. This may be either done as a march move or as a tactical move. If it is a march move then the move cannot begin or go closer to known enemy than 200p.

The lead element can either wheel on its front outside corner or wheel on its front outside corner and move forward. The rest of the elements in the column follow the lead element.

2nd Stage: This will cost 1 or 2 PIPs depending on the element types in the column. This may be either done as a march move or as a tactical move. If it is a march move then the moves cannot begin or go closer to known enemy than 200p. If it is a tactical move then it must be done next bound. The lead element stays put and the other elements of the column move by single element moves to form a line on either or both sides of the lead element. Those that can't get into line fall in behind those who are in front of them in line. An element may exceed its full move distance by up to 50p.

The Reverse KMDT, where the lead element of a new column wheels 90 or at some other angle and rest of elements wheel and fill in behind, is legal, ie allowing for a line to column formation change. The correct way to do the reverse KMDT:

  1. The lead element can either move forward and then wheel or wheel immediately on its front outside corner, i.e., if it's the leftmost element in the line, it wheels on its front left corner and then is moved forward.
  2. The next element slides over to where the first element wheeled, wheels and follows the first.
  3. The rest of the elements follow suit on down the line.
  4. No element may end further back from where it started and no element may exceed its full move distance.

A "bent" or "kinked" column, ie a column that is wheeling is still a group even though the entire group is not in edge and corner contact. (PB)

Technically when the lead element of a column wheels and moves forward a base depth the 2nd element in the column should wheel in turn and end up behind the 1st but it is not necessary to do so. Also elements in a "kinked" column may move more than the front element, if this is required to remain in contact with the element in front.


| Top of Page | Rules Variants | Home |


Last Updated: June 14, 1999

Comments and suggestions welcome. Send them to Chris Brantley, c.brantley@ieee.org.