Adapted from a
Rule Developed By
The Dortmund Amateur Wargamers
In certain historical scenarios, it may be appropriate to allow the use of concealed pits. Prepare a number (20-30) of small markers (4 cm wide by 3 cm deep). The top of each marker can be illustrated to create the appearance of a pit. The bottom should be marked either "real" or "dummy". One half of the pits should be marked real and one half dummy.
Pits are placed on the board during the deployment stage by the defender. Pit markers must be placed bottom down within bow shot range of the defender's principal line of battle.
When ever an element touches a marker representing a "concealed" pit, the marker is turned bottom up so that the nature of the pit is revealed. Dummy pits can be removed. Real pits are left on the board.
The effects of moving into contact with a pit marker are as follows:
If the marker is fake, there is no effect on the element in contact.
If the element moving over it is foot and the marker is real it gets a movement penalty like moving in bad going (to simplify calculation subtract 50 p from the move distance of the element). Nothing else happens.
If the element moving over it is mounted and has just revealed a real marker, throw a D6. Depending on the result the element must immediately react as follows:
If the element moving over it is mounted and the real character of the marker is already known, throw a D6. Depending on the result the element must immediately react as follows:
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Last Updated: Feb. 28, 1999Comments and suggestions welcome. Send them to Chris Brantley, firstname.lastname@example.org.