DBA Resource Page

Variant Rules

Random Recoils

By Bill Sumruld

Here is an interesting little variant for friendly games. When a unit recoils, roll 1d6:

  • On a roll of 1, the unit panics and attempts to flee.

  • On a roll of 2-5, the unit behaves as normally under the rules.

  • On a roll of 6, the unit flies into a "fighting rage." On the next turn it adds +1, or if you want really wild results +2, to its close combat die roll. It also becomes impetuous and will pursue until it loses contact, leaves the table, or is defeated in a combat.

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Last Updated: April 28, 2000

Comments and suggestions welcome. Send them to Chris Brantley, IamFanaticus@gmail.com.