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Wadi is a Arabic term for the narrow valleys, dry river beds or
drainage washes typically found in arid desert regions. They are
invariably dry, with no surface water, except during rare periods of brief but
heavy rainfall. Because the bed of a wadi is typically flat and sandy, they
often provide the equivalent of a road through otherwise difficult terrain.
For DBA purposes, wadis are an optional terrain feature for
armies classified with the Dry terrain type, and are treated as (dry) rivers for
purposes of deployment and play, with the following variations:
The wadi is considered good going for troops moving along
its length (which is permissible)
Its banks are sloped (gentle or steep) and provide slope
advantages to defenders.
A group move across a steeply sloped wadi must be in
single-element wide columns. Troops crossing a steeply banked wadi
must continue crossing at the same angle or line up in close combat with an
enemy element that is defending the opposite slope.
Although the nature of the wadi's banks (gentle or steep)
are known to both players at deployment, each element crossing a wadi with
steep banks and off-road must dice separately and score 3 or more to cross
successfully. On a 1-2 result, the element loses its pip and remains
on the near bank, preventing any further element crossing the wadi anywhere
A fleeing element cannot avoid a wadi, which destroys it if
The Wadi Shallal in the northern Sinai is a good example of a
wadi with both gentle and steep (bordering on impassable) banks.
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18 August 2015
Questions, comments, suggestions welcome.
Send them to Chris Brantley at IamFanaticus@gmail.com.